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Rules

Craps is played with two dice on a craps table. The player throwing the dice is known as the Shooter and when the initial bets have been placed the Shooter throws the dice

If a 7 or 11 (a natural) is thrown then the players betting with the Shooter win. If a 2, 3 or 12 (craps) is rolled the the players betting against the Shooter win.

A roll of 4, 5, 6, 8, 9 or 10 is known as the Point and the Shooter continues to throw until he throws his Point (rolling the number again) where bets with the Shooter win or throws a 7 where bets against the Shooter lose.

COME BETS

Available when the Point has been set. When the Come Point has been established original bets can not be altered or removed.

Players win if a 7 or 11 is rolled. Players lose if a 2, 3 or 12 is rolled. The Come Point is re-established if a 4, 5, 6, 8, 9 or 10 is rolled on the Come Out Roll.

The Dealer then removes the bets from the Come area to the corresponding box for the particular number rolled.

When the Come Point is established a player wins if the Come Point is rolled prior to rolling a 7 and loses if a 7 is rolled prior to rolling the Come Point.

DON'T COME BETS

Available when the Point is set. Players win if a 2 or 3 is rolled. Players lose if a 7 or 11 is rolled. Players tie if a 12 is rolled.

The Come Point is re-established if a 4, 5, 6, 8, 9 or 10 is rolled. The Dealer then removes the bets from the Come area to the corresponding box for the particular number rolled.

When the Come Point is established a player loses if the Come Point is rolled prior to rolling a 7 and wins if a 7 is rolled prior to rolling the Come Point.

PASS LINE BETS

Probably the most popular of bets at the craps table. This is available for the first throw, known as the "Come Out Roll". Bets must be made once the Point is set and before the first throw.

If a 7 or 11 is rolled then the players win. If a 2, 3 or 12 is rolled then players lose. The Point is re-established if a 4, 5, 6, 8, 9 or 10 is rolled.

After the Come Out roll, if the Point is rolled prior to a 7, the players win. Players lose if a 7 is rolled prior to rolling the Point.

DON'T PASS BETS

Available for the Come Out Roll. Players win if a 2 or 3 is rolled. Players lose if a 7 or 11 is rolled.

Players tie if a 12 is rolled. After the Come Out roll, if the Point is rolled prior to a 7, the players lose. Players win if a 7 is rolled prior to rolling the Point.

FIELD BETS

Players bet on any one of the group of Field numbers of 2, 3, 4, 9, 10, 11 or 12 to be rolled next. Players lose if a 5, 6, 7 or 8 is rolled.

PLACE BETS

Available when the Point is set. Players bet on a number(s) 4, 5, 6, 8, 9 or 10 to be rolled.

Players win if the Shooter rolls the Place Number prior to a 7 being rolled. Players lose if a 7 is rolled prior to the Place Number being rolled.

HARDWAY BETS

Now we get in to scary territory.

This bet wins if a number is rolled the Hardway before It or a 7 is rolled. e.g. A double hardway bet on 6 will win if a double 3 is rolled before a 4-2, 5-1 or a 7.

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